Tagged: Inhumans

Creative Conversation With Matthew Rosenberg

Matthew Rosenberg has been a steadily rising star in comics for the last few years. After acclaimed run for his work on the gorgeous We Can Never Go Home, he broke down more doors over at Marvel with his Civil War II: Kingpin mini-series. The reception of which lead to the ongoing Kingpin series he’s currently got the fourth issue of coming out. He’s a creator who’s worked on almost every side of comics. He’s as versatile and knowledgeable a comics creator as there is and with the debuting Secret Warriors #1 coming out next week, Matthew Rosenberg will shock the world with his first team book amidst the turmoil of Secret Empire.

A former Forbidden Planet comics slinger like yours truly, we talk about the series he learned to read from, when he knew comics was going to be his way in the world, and what to expect from the mix of characters he’s getting to write in Secret Warriors!

MK: Welcome to another Creative Conversation. I am joined today by THE Matthew Rosenberg. Thanks for coming in and talking with me today, sir.

MR: Thanks for having me

MK: One of the questions that’s always fun to jump in with is, do you recall the first comic or run that stuck with you?

MR: Well the first comic I remember ever holding was an issue of Fantastic Four that my brother had. I remember carrying it around with me and just staring at the art, but having no idea what was actually going on. The first run I ever read was [Chris] Claremont’s X-Men. I basically learned to read with those books.

MK: Did you ever figure out what issue of Fantastic Four it was?

MR: No, actually. I’ve gone back and tried, but once I learned to read I was a big Fantastic Four fan, so all those blurred together in my adolescent brain.

MK: I’m in a similar boat with an issue of John Ostrander‘s Suicide Squad.

MR: Yeah. I am 99% sure it was John Byrne stuff. But who can say for sure.

MK: Well, no one can say it wasn’t John Byrne (laughs). You talked about Claremont’s X-Men run as what you learned to read on, is it safe to say that run is one that’s influenced you as a comics creator?

MR: Yeah. I think it’s safe to say that it heavily influenced me as a person. I feel like every issue I read of that book exposed me to new ideas and ways of thinking. A lot of my core beliefs go back to that run. And, obviously, my love of comics comes from there as well.

MK: That’s amazing to have that connection so early on. Did you have any other runs early on that helped you fall deeper in love with the medium?

MR: The Marvel Star Wars and GI Joe books were really important to me. I still have complete runs of both. The Mike Zeck Punisher stuff was major for me. Claremont and [Frank] Miller‘s Wolverine stuff felt insane to me in the best way. And the original TMNT was really mind blowing for me.

MK: Tell me you’ve been begging Marvel to work on a Star Wars book.

MR: Begging is a strong word. But yes. I am begging.

MK: I’d love to see you on a Boba Fett or Han Solo series.

MR: Those books have been amazing though, Jordan and Heather who edit the Marvel Star Wars line do a great job of curating it. They aren’t just letting any old riff-raff in the door, which hurts me as a creator, but makes me so happy as a fan. Yeah. There is so much I want to see. I always joke about how much I want to do a podracing comic with Daniel Warren Johnson on art. But I really want to do a podracing comic with Daniel Warren Johnson on art.

MK: I’d read it! Do you remember when you decided that you weren’t just going to be a fan anymore but that working in comics was what you wanted to do? And was writing always the path you saw for yourself?

MR: Yeah. I was working in music for a while and was just getting really burned out. I love music and hate the industry. At that point in my life, the only other thing I was really passionate about besides music was comics. They were a constant for me for almost my whole life.  So when I just couldn’t take doing music stuff anymore I started thinking more about making comics. I knew I couldn’t draw, but I wanted to be creative. My whole family are writers. My mom, my dad, my uncle, my brother. So, as much as it’s possible, writing is in my DNA. And I just sort of dove in from there, with no real idea what I was doing.

MK: You jumped in though! I mean one of the coolest things about your journey, knowing you as long as I do, is that you’ve seen a lot of different sides of comics that not every creator is familiar with. Can you talk a little bit about how you found your way in and the different aspects you’ve gotten to work on?

MR: Yeah. I’m sort of obsessive about stuff. I like to know how things work. So, I studied all aspects of comics I could. I was reading coloring guides and watching lettering tutorials, tracking down interviews with editors. But then I really wanted to know about things more hands on. I quit my day job and took a job at Forbidden Planet so I could really see how books were bought and sold. It’s so crucial for comic creators to understand their readers and their partners in retail. And it was eye opening. From there, I took a job at a few small publishers just doing whatever I could. Retail outreach. Publicity. Social media. Pre-production. Editing. I don’t ever like asking someone to do something for me, without really knowing what I am asking of them. So all of that was incredibly helpful. And it also helped me build relationships and open doors when I was ready to be making publishable work. Or semi-publishable work.

MK: I’d argue it’s all damn publishable! I mean you’ve been hitting home runs with characters like Kingpin and Rocket Raccoon, and now you’re getting your own team book in Secret Warriors, out on shelves May 10th! You’re really building a home at Marvel it feels like. How did this series come about? Did you go to Marvel with the idea for this team or was it a little more of meeting in the middle?

MR: Well thanks. I hope Marvel fans like what I’m doing. As for Secret Warriors, it’s a bit of a funny story. Wil Moss, who was my original editor on my Kingpin mini-series got put in charge of the Inhumans. I am a big Inhumans fan but a huge fan of Quake. I immediately emailed Wil to say that I had an idea for Quake that I wanted to pitch. I sent in the pitch and Wil was really enthusiastic, but he came back and said, “What if Quake was part of a team? We need a new team book.” And from there it all came together in bits and pieces. I feel really lucky because I love our cast. Ms. Marvel is bar none one of the best books at Marvel right now. Moon Girl & Devil Dinosaur has been a favorite of mine since it began. Inferno is a great part of Charles Soule‘s Inhumans run. And obviously Karnak is one of the great Marvel characters. So getting all of these wildly different together it just felt like we had a chance to do something really different and not what folks expect. I’m pretty proud of it.

MK: It’s a very cool mix of characters. What are you excited and hope readers will take away from the first issue on May 10th and from the rest of the first arc?

MR: I really hope people like what we do with the characters. I tried to be really faithful to who they are and what they are about, but we are putting some of them in very new and tough situations. I love them all, and really believe in them, but I want to see them tested. And I hope fans do, too. This book is a little darker and crazier than I think people are expecting. Things are really scary in the Marvel Universe right now, and our Secret Warriors are figuring out the best way to fight back. And that’s not always easy.

MK: Team books like this are always so compelling because of the relationships between teammates. Who do you think would butt heads the most, who might be the wild card, what makes these characters the best fit for this team? If they are.

MR: Well the first part is easy. Quake and Ms. Marvel butt heads the most. Ms. Marvel is a hero through and through. She wants to inspire. She wants to lead by example. And Quake was a spy and a weapon trained by Nick Fury. She knows that sometimes you have to do things that don’t sit right with you because they have to get done. I think Moon Girl is a real wild card. She’s not a team player, per se. She’s smarter than everyone else. And she is really just a kid. As for why they are each the best fit for the team? They aren’t. That’s sort of a real point in the book. They are six characters who are thrust together because of awful circumstances. They each have their own reasons for being there, their own agendas, and their own way of doing things. It’s a stretch to call them a team.

MK: That’s awesome.That’s just juicy to think about and see how they can coexist, if they can.

MR: Yeah. I think people will be surprised at where things end up. Or not.

MK: I love you bringing up Quake being Nick Fury’s apprentice. I remember it was you in fact who got me to read Jonathan Hickman‘s run on Secret Warriors where that relationship developed.

MR: Yeah. Hickman’s Secret Warriors is one of my all-time favorite comics. The way he has Quake and Fury working together, this troubled family dynamic, is so beautiful and heartbreaking.

MK: Totally agree and now she’s kind of in the Nick Fury role herself.

MR: It is something we are going to go into as the series goes on. Fury is gone and Quake is still very new to all of this. She’s tough and capable, but she never had the chance to grow into it. Fury dropped her in the deep end.

MK: To bring things back around a little as we head into the home stretch. you talked about how your whole family are writers. Why write comics? What is about comics versus say film or T.V. or the stage that sets it apart for you as a creator?

MR: I love all types of writing. People in my family have written novels, essays, movies, T.V. shows, plays, you name it. But for me, comics has always been my love. Everything about it from the worlds and characters, to the the tactile feel of a comic, to comic shops and culture. I find it all energizing and inspiring. That’s what attracted me.

MK: Thank you for that. If you could go back, what advice would you give the Matthew Rosenberg who was just starting out?

MR: Save more money. Sell more of your stuff you don’t need

MK: Fair. Totally fair. Which creators are on your personal Mount Rushmore of Comics?

MR: Oh man. Okay. Brian Michael Bendis. Frank Miller. Brian K. Vaughan, Chris Claremont. The Hernandez Bros., Osamu Tezuka, Charles Schulz. My Mount Rushmore is bigger than the other one. Wait! I want to change my answer

MK: Do you need a lifeline?

MR: I’d put Bill Watterson over Schulz. It’s blasphemy, I know

MK: I don’t know if it’s blasphemy. Calvin & Hobbes can be read at eight and twenty-eight and fifty-eight and mean something incredibly important and different at each age.

MR: True. I think Peanuts works on that level, too, in some ways. But Calvin & Hobbes always felt more like a narrative to me. Peanuts was much more of just moments in time. Oh, and Alan Moore. I’m bad at this

MK: You’re not bad at this, you just need a bigger mountain And last but not least, if you were working in  a shop and someone came up to you saying, “I’ve never read comics before, what should I read first?” What five books would you tell them to pick up?

MR: Y: The Last Man. V For Vendetta. American Splendor. Powers. Love & Rockets.

MK: It’s a good list…It’s a good list.  Well thank you, sir, for taking the time to talk with me today. I can’t wait to read the first issue of Secret Warriors!

MR: Thanks so much for having me.

Make sure you pick up your copy of Secret Warriors #1 coming out next Wednesday, May 10th!

 

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The Final Battle Begins in IVX #6

The White Queen vs The Queen of the Inhumans! Only one will win. Can both survive?

When it was first announced there seemed to be a communal skepticism about Inhumans vs X-Men. It was an event series between two segments of the Marvel Universe that had been having a pretty rough track record as far as readers were concerned. Plus, with the new push for the X-Men in ResurrXion this whole event seemed poised to be just a means to a most certain end. We should have all had more faith in Jeff Lemire and Charles Soule. Now the cataclysmic conclusion has arrived to what has been a far superior series than Civil War II and, I daresay, Avengers Vs. X-Men. It will boil down to one last showdown on the snowy sleeps between Emma Frost and Crystal, the White Queen and the Queen of the Inhumans, in a war where it’s tough to call either side truly good or obviously evil.

The strength of this event has been the evenhanded approach to both sides of the conflict. The mutants want to avoid extinction and several of the Inhumans have switched sides to make that happy ending possible without the deaths of so many of both groups. While the adults have been resigned to slug it out for the “greater good” it’s been younger characters like Moon Girl and Cyclops that have tried to outthink the violent approach of their elders. But no matter how sympathetic both sides may be, there has to be a winner and a loser, right? I mean, at the end of the day one side’s going to lose a little less or gain a little more out of it. This is the part where we find out who will pay what cost for this clash between two groups of characters that Marvel is in need of a giving a good jolt to in 2017.

See how this chapter ends and maybe a tease of how the next one begins inside the oversized conclusion to the Inhumans Vs. X-Men event!

 

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This week in new toy releases!

Going to start this article off with a quick round of the  comparison game. The subject? Doing it right in terms of female statues.

As you all can see there’s 2 images of statues on the left. One is the Bishoujo Female Commander Shepard (Mass Effect 3) by Kotobukiya. On her right is the Ame Comi Arisia by DC Entertainment. One of these statues is very good. One of these are not. Care to take a guess as to which is which?

If you guesses Fem-Shep being the good one, correct your eyeballs are functioning correctly! I’ve stated I’m a fan of both ME and the Bishoujo line plenty of times in the past, and for good reasons. Look at that statue. Well sculpted, great detail (especially in the armor), it’s a fairly good representations of the property and something I wouldn’t be embarrassed to have on my shelf. And there’s also a slick variant out with black hair and an Omni-Blade instead of rifle. For $60, you could do a lot worse.

Which brings us to Arisia. I’m familiar with the character, and was kind of a fan of her when Peter Tomasi and Pat Gibbons was writing Green Lantern Corps. But this statue? Nope. If it wasn’t orange I would have sworn it was some terrible Devaint Art fan-art take on Captain Marvel. I don’t even understand why the Ame Comi line exists now that Kotobukiya does DC Bishoujos too? Are the sales that good? I dunno FP Faithful, aside from the green snot constructs, I’m really not feeling this figure. And for the price, you can do a lot better. Look as Shepard. $60 for something I consider lame fan-service, especially when compared to some of the past Ame Comi figures, ain’t worth it in my book.

Speaking of getting your money’s worth, let’s take a look at some new offerings from Square Enix. It’s know it’s been a long 5 months since we’ve gotten any Metal Gear Solid related Play Arts (sarcasm y’all), but Squenix has just dropped 2 news ones that certainly make up the lack of releases, especially since their a little more pricey than past  MGS releases. That being said, it’s not like their skimping out on what comes packaged with them….

Both Soldius Snake (Metal Gear Solid 2: Sons of Liberty) & Raiden (Metal Gear Rising)’s offerings definitely make up for the price mark-ups. The President (MGS2 was WEIRD y’all) comes with variant hands, twin swords, 2 machines guns and tendrils. Raiden’s packaged with a variant head, alternate hands, knives, swords, and VARIANT FEET! That’s definitely a 1st. If you got the $90 to drop on em, grab em, because I’m fairly certain they won’t be on shelves for too long, event on the higher end of the price spectrum.

Wrapping up this week’s new releases is  definitely one of the more obscure Marvel 3-packs to come out from Hasbro since the Guardians of the Galaxy set.. The Inhumans are now in stock, featuring their king Black Bolt (one of my favorite Jack Kirby creations!), his wife Medusa, and master of hand to hand combat Karnak. It’s a $37 set that doesn’t really offer much in terms of accessories, but yo, chances are we ain’t seeing this figures get single-card releases anytime soon. Pick em up now, because I can’t see many completeionists let these figures sit on our shelves for too long.

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PP at Marvel.com re: Strange Tales

Marvel’s got an interview with Paul Pope (conducted by Sean T. Collins) in anticipation of the forthcoming Strange Adventures #1 up here.

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Marvel.com: Did you read super hero comics when you were a kid?

Paul Pope: Sure, I read everything, I read as much as I could get my hands on. I read Tintin, Donald Duck, Byrne’s X-MEN stuff, MOON KNIGHT, Lone Wolf & Cub, Heavy Metal…I read everything.

Marvel.com: Did you have favorite artists, characters or issues that you recall now?

Paul Pope: Yeah, I liked the venerable late ’70s/early ’80s artists from Marvel. I loved Sienkiewicz, Byrne, I was into Alan Grant. Steve Rude on Nexus was one of my favorites. Love & Rockets, I was into that kind of stuff. I like Kirby as well, I would say.

Marvel.com: What else are you working on right now, and what do you have coming up?

Paul Pope: My longer projects for First Second—Battling Boy and after that the sci-fi story THB—are still in the works, and both have long gestations since both are book-length projects. But right now, my pulp/retro-sci-fi strip Strange Adventures with Adam Strange is appearing weekly in Wednesday Comics.  Strange Adventures functions as a “bridge” between my more conventional super hero work (such as Spidey or FF for Marvel and Batman for DC) and my more fantasy-oriented, classic myth-meets-super hero work of Battling Boy.  In my current comics work, I am trying to recapture the pure science fantasy, highly imaginative comics I read as a kid in Heavy Metal magazine, fusing it with a sense of classic high heroic adventure from old comics, such as Captain Easy or Terry & the Pirates.

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