I like Reed Pop! a lot. The division of the Reed company who runs their conventions, I’ve worked with them for years, and they’ve done a ton of favors for me. So yes, you can say I’m a bit bias toward them. However, in the future though, I’d really appreciate it if they wouldn’t schedule shows on back to back weekends.
Earlier in this month, I attended both PAX East in Boston, and then spoke at C2E2 in Chicago the following weekend. A costly, but worthwhile adventure, I’m quite grateful that my 9-5 offers a generous amount of P.T.O. And that my tax return was received the first week of April. The fates smiled on me this month.
As a 3 year veteran of PAX East, I’m impressed with how much content the Penny Arcade Crew and Reed Pop! Manage to squeeze into the BCEC, and still manage to make the convention very homey. Oh sure if you want to attend any of the “big” panels (anything put on by Triple AAA developer/anything in main events) or get your hands on the hottest games yet to be released (Borderlands 2, Diablo Max Payne 3) there’s going to be anywhere from a 1-4 hour wait, but there’s plenty of stuff to do that’s as equally entertaining that doesn’t require standing in line for so long. It’s also the only convention that has a Pokemon pub-crawl on day 0, a chairty event for Penny Arcade’s Child’s Play foundation, where nearly 100 20-30 yr olds storm a series of Boston bars to drink for charity. They usually end up raising an insane amount of money for the cause, and have a great amount of fun with little-to-no problem; which is awesome. In terms of personal highlights/victories, this year I was able to see Megaman/Rockman homage band “The Protomen” perform their entire 2nd album live with a 5 piece orchestra, score a beta-key for Diablo 3, and get drunk with one of my favorite Japanese gaming creators Suda 51 (No More Heroes, Killer 7, the upcoming Lollipop Chainsaw). I’m also grateful that despite being a massive show, PAX maintains a strong sense of community that is absent from most conventions I attend. Continue reading →
It’s been awhile hasn’t it FPNYC faithful! I would have written sooner, but I had a trinity of things keeping me away from blogging as of late, as my ass was in Boston earlier for PAX East, Chicago over a week ago for C2E2 and then celebrated my 3rd year of marriage this past weekend with the Mrs. But I’m back for the foreseeable future, here to pimp out the newest toys and collectibles FPNYC has to offer. We’ve got a ton of stuff to cover, and not all of it’s Marvel related! Just of lot of it, because man, they have the Avengers’ license and that will be printing a lot of people some serious green.
After releasing some awesome Batman, Final Fantasy XIII-2 & Street Fighter IV figures earlier this year, Square Enix has decided to take a trip back to 1998 for their latest figure: Cyborg Ninja (formerly Gray Fox) from the legendary Playstation One classic “Metal Gear Solid.” It’s been a while since Ninja has gotten the plastic treatment (I think McFarlane toys was the first and only company to release a poseable/non-gasaphon Ninja) and man, Square went to town on this figure in terms of detailing and sculpt. Square definitely captures the robotic feel of Ninja, and the paint job for the figure is insane. As far as accessories go, Ninja is limited to only a katana and a railgun, which is kinda of lacking compared to other Play Arts Kai releases, especially since it also lacks variant hands. However, it’s still and amazing figure in its own right. Ninja isn’t the only MGS1 figure getting the Play Arts Kai treatment, as Solid Snake is due out any week, and Meryl should be out within a few weeks/month (Square really needs to clarify this). Ninja retails for about $60, which is the average price for the Kai figure, and is available now. Continue reading →
Going to this weekend’s Chicago Con, C2E2? Dig comics? Dig music? Then you’ll want to hit up the Comics and Pop Music Panel, moderated by our buddy Patrick Reed, this Friday night. Aside from being super knowledgeable and enthusiastic (an understatement) about both subjects, Patrick’s put together quite an eclectic and interesting group of speakers to rap about it. Here’s the deets:
Speakers: Charles Soule (author, Twenty-Seven, Image Comics), Chris Powell (executive director of business development, Diamond Comics distributors), Dan Parent (artist, Archie Meets Kiss, Archie Comics), Jen VanMeter (author, Image Comics, Oni Press)
Comic Books and pop music started out as disposable forms delivered in small doses. Both forms became emblematic of youth culture and rebellion in the mid 20th century, faced endless censorship attempts, and have suffered critical reception from dismissive to derisive. Here, Patrick Reed (editor of Depth Of Field magazine) brings together and moderates a panel of artists and publishers to discuss the ties between music and graphic storytelling, their common inspirations, the creative and commercial potential in combining the two media, and the history of pop comics– from the Beatlemania tie-ins of the 60s to today’s fan-favorite titles.